ESO Imperials Race: The Elder Scrolls Online and the Imperial
The Imperial Race: Biology and Culture:
The Imperials are a race that has a swarthy skin that differentiates them from the typically fairer complexion of Bretons and Nords but even so not as dark as the tone of the Redguards. As for their faces they are the ones with the slightly sharper faces than other races of men.
In The Elder Scrolls V: Skyrim, when they are not part of the Imperial Legion based on their known diplomatic skills and cosmopolitan ideology they either are serving as stewards, traders or craftsmen.
The Imperial Race is, however, kind of a misnomer since the people from Cyrodiil are descendants of Cyro-Nordic that were enslaved by the Ayleids. The people of Cyrodill are currently divided into two main ethno-cultural groups, the Nibeneans and the Colovians. Both of them are descendants from the native Nedic and Cyro-Nordic but they have diverged a bit after consecutive invasions and interactions among races. In Western Cyrodill the Colovian Imperials are more Nordic; they share similar beliefs such as heavy martial and seafaring traditions. The Nibebeans have an Akaviri and to a lesser degree elven heritage, which makes them a race with greater appreciation for magic, art, commerce, and spirituality, in spite of being staunchly loyal to Alessian traditions. The groups reflect the Empire’s Culture that can only be described as a hybrid of Nordic, Aldmeri and Akaviri cultures.
The Imperial Race: Naming Conventions
Most Imperial characters where named with Latin names such as Sorex Vinius, Tullius, Camilla Valerius and Cicero among others which keeps the overall Roman theme and characteristics.
Starting by Skyrim however, some Imperial names start to sound more Italian than Latin such as Viola Giordano, Severio Pelagia, Marcurio or Vittoria Vici which reflects the evolutions of the language and colonies overtime.
ESO Races: Imperial Passive Racial Abilities
Based on their experience and ability to fight, the Imperials have developed several qualities which makes them very hard to take down.
Their specialty is based in the used of shields, which they have used for many years, making them much faster among other related races.
As if these features weren’t already threatening by themselves, based on their evolution overtime they’ve also developed a great deal of strength that not only gives them a lot more power as also lets them carry much more armor without it affecting their ability to move and even run.
Based on their beliefs the Imperials have also acquired some faith on small amulets and tokens, sometimes even bringing them to battle, its real effect on them it will never be known, but what others who fought them have said is that those who carry them seem to have an outstanding ability to heal.
ESO Races: The Dunmer Race in the Elder Scrolls Online
Also known by Dark Elves, The Dunmer are the dark skinned elves that originate from the province of Morrowind. As a strong, intelligent, quick, aloof, and reserved race, mostly kept for themselves, the Dunmer are said to be ill-favored by fate and a race that tends to live for a very long time.
Although most Morrowind Dunmer natives harbor bitterness and disdain for other races they are also just as distrusting and disdainful of other Dunmer also.
These characteristics are seen by other races as a negative feature of the Dunmer but their national character embraces it enthusiastically.
The majority of the Dunmer managed to make their way into other provinces, their gateway are skills that make them merchants, mages and even assassins for the Dark Brotherhood.
Worth mentioning is their skills and natural talent for stealth and magic.
When they choose to stay at their native Province of Morrowind many of the Dunmer belong to one of the seven Great Houses where they have occupations that range from farmers (on House Dres) to assassins for the Morag Tog.
Dark Elves live in Morrowind
Formerly known as Resdayn, the province of Morrowind is located in the northeastern corner of Tamriel. Morrowind is composed of two main parts: one being the mainland and the other being the island of Vvardenfell, areas that are separated by the Sea of Ghosts. The capital of Morrowind is harbored in the mainland and it is Mournhold in the Third Era and Blacklight as of the Fourth Era due to an Argonian invasion that destroyed most of the southern region of Morrowind.
Since Morrowind’s territory ranges from swamps and forests to open planes, usually used for farming by House Dres, it has a very different climate and type of vegetation from place to place.
Vvardenfell is on the other hand an island that generally comprises ash wastes due to the presence of the Red Moutain and it is largely inhabited by the members of House Telvanni and Ashlander tribes.
The Temple, in the Third Era, was where the Tribunal’s representatives and the major political force in Morrowind would meet, followed by the 5 Great Houses.
The Tribunal has however been overthrown in the Fourth Era but even so the Temple still has a lot of influence on all Morrowind’s affairs.
King Hlaalu Helseth from the city Mournhold ruled Morrowind until the end of the Third Era, however, based on the destruction of Mournhold city and the Red Year events it’s not likely that this is still the case.
Dunmer Physiology and Anatomy:
Dunmer are a race with red glowing eyes, somewhat greenish skin tones that can vary to a more common gray and the occasional light blue. Known to be strong, quick, and intelligent creatures they are also known to be ill favored by fate. Both genders of the Dunmer race have similar heights to most of the human races tough usually taller than their cousins Bosmer and shorter than Altmer.
Dunmer History and Facts:
Dunmer is the generational race that was once called Chimer, which meant Changed Folk or Changed Ones. Chimer were people from Altmeri that abandoned the ways, customs and laws of the Summerset Isles and embarked on a great exodus to a new land called Morrowind.
They were followers of Veloth, which spoke to them on behalf of the Daedric Prince of Plots, Boethiah.
Even though the Chimer were physically indistinguishable from Altmer these teachings tough them a new culture and on Tamriel a new people were born.
Known as the Velothi people at the time of exodus and until their change the exiles were now labeled with the term that can also be used in a general sense for the Dunmer as well tough it carries a specific meaning that refers to ex-Ashlanders who have abandoned their nomadic societies.
Morrowing was also known differently at the time. It was called Dwemeret, until the mass Velothi’s mass exodus, after the enigmatic Dwemer who had already inhabited the region.
Even so, the exiles managed to settle there and flourished and developed what is now known as the Velothi High Culture. A Culture based on worship of the three Good Daedra, respect for the House of Troubles and the new customs.
Attributed to this period are the ruins of Velothi Towers that now dot Morrowind and are commonly attributed to tell-tale stories made up of legendary proportions.
Dark Elves: Culture and History
Dunmer culture is based on three groupings that have settled Morrowind. Those groupings are the Great House group, the Ashlanders and the Imperials.
Comprised of small portable huts are the smallest settlements nomadic camps of the Ashlander.
Recent colonies like Imperial Pelagiad display the same half timbered homes. As for stone castles, they might be found in Daggerfall or any other Western province.
Even so, the dominant culture is however the Dunmer Great House culture.
Dark Elf Religion:
Dunmer Religion: The Tribunal temple
According to events that took place at the end of “The Elder Scrolls 3: Morrowind” on the 3rd Era, the religion of the 5 Great Houses consists on the worshiping of the three gods known as “the Tribunal”. Although somewhat immortal, the Tribunes are still no more than Dunmer in essence that still walk Nirn in a fixed corporeal form. The true power in Morrowind seems to be the priesthood to an outsider.
Each Tribune has an eponymous city dedicated to its worship and a palace of temple within each city where the god resides. Examples of that are the ones who go by the names of Almalexia, Sotha Sil and Vivec.
In Morrowind, strange processions of fantastically garbed priests happen from time to time. Priests who, as omnipotent as they are when they belong to Tribunal Temple, do so to select new candidates to serve the Tribunal. The ones who are indeed selected seem to be seized without resistance and never seen again.
Dunmer Religion: Daedra Worship
After losing most of their power after the events of “The Elder Scrolls 3: Morrowind”, Sotha Sil, Almalexia and Vivec are in unknown location and status, not believed to be dead however.
As the 3 Tribunes fell, the Temple, as the Dunmer had done back when they still were the Chimer, went back to worshiping the Daedric Lords Boethia, Mephala and Azura.
Nowadays the Temples scorn the Tribunes, considering them villainous charlatans.
Worshiping the 3 Daedric lords they have now became “Reclamations” and got a special place in the hearts and minds of the Dunmer.
Ashlanders, the ones who were previously seen as heretics, are now regarded as wise people due to the fact they knew the whole truth about the Tribunal all along.
Today is now not uncommon for Dunmer to make lengthy and dangerous pilgrimages to the Ashlanders’s lands in order to get council from their wise women.
Dark Elf: Passive Racial Abilities
The Dunmer are a special kind of race, and that shows on the field of battle. Thanks to their mass exodus their kind grew as a “learn it all” race so they developed skills no other race could. One of these skills was the ability to handle weapons and other elements they could grab with both hands. They’ve developed ambidexterity, a skill that have helped them progress over time in training, making their race much more dynamically enhanced. Not only that but since they had to makeshift with what they had to survive, they also learned the power of fire at the very beginning. Learning to manage flames, flame growth and sometimes at even throwing flames to their opponents and others that might have came across their path made them an effective and lethal combat race.
ESO Altmer Race: High Elves in The Elder Scrolls
The Altmer otherwise known as High Elves, are a race that inhabits the Summerset Isles.
As one of the ten default playable races the Altmer are a race primarily known for their enhanced magical abilities that strive to maintain the appearance of their ancestors, the Aldmers, a race that evolved trough highly selective traditions surrounding marriage and reproduction rituals.
Altmer Physiology: High Elf Anatomy and Looks
The Altmer are one of the tallest races of the humanoids, being even taller than most humans and even other mer races.
Their race is identified mainly by their skin tone, which maintains a very pale golden hue, not quite the pale white of the northern human races such as the Nord’s or the Imperial’s, but far lighter than the Bosmer’s and their more well known features are their prominently pointed ears and almond-shaped eyes and their smaller bodies when compared to humans (which makes them generally not as strong).
Don’t judge them by that fact, because they still have a fairly tall stature (some say that makes them less agile then their Bosmeri cousins).
The Altmer is a very interesting race: Among the most intelligent and magically-inclined ones on Nirn, capable of surpassing the Bretons on those skills. Their strong tie to Magnus, the God of magic, has however an unfortunate side effect since it opens Altmer up to magical attacks more than most other races. They where however very clever on solving this situation, they benefit from years of selective breeding that sets them apart when it comes to resistance and endurance being specially strong, almost matching the Argonians since they are created with a background of no prior diseases and strong resistance to them.
Altmer Culture: High Elf Society
As one of the oldest races on Tamriel and one of the earliest descendents of the original mer race of Aldmer and from there, through the Ehlnofey to the divine et’Ada themselves, the Altmer are extremely proud of their heritage and make a concerned and conscious effort to maintain their genetic lineage.
Their name is a translation from the Aldmeri language and it means High Ones or Cultured Ones. A name that in most cases is interpreted by other races as “tall” or more often, “snobbish”.
From their part the Altmer state they are the first true culture on Tamriel and still the most civilized race, obviously an argument that even human scholars find difficult to refute.
Living in a large island off the southwest coast of Tamriel, a place that shares their border with Valenwood, the Altmer choose to live primarily in the province of Summerset Isle. Based on their histories, their ancestors (Aldmeri) arrived on Summerset Isle in a mysterious way coming from the continent of Aldmeris. After their arrival splinter groups spread throughout Tamriel but the Altmer remained on the isles shich actas as the nominal head of the empire of Altmeri nations on Tamriel.
Other races of elves on Tamriel (such as Mythic Era) acknowledged the Altmeri king as their own ruler, a practice which persisted until the decline of Altmer-dominated Tamriel upon the founding of the Camoran Dynasty in Valenwood. Their influence is still present across the continent, however, their culture have formed some of the basis for religion, language and even architecture of the Cyrodilic Empire.
Altmer Religion: High Elves and their deities
Forming the basis of the other religious practices on the continent, the Altmeri religion, has acceptance primarily due to its widespread appearance that is prior to the advent of human civilization. It is assumed generally that the Altmer pantheon derives from the original Gods of the Aldmer directly, and that it was nearly identical to the Ayleids one that ruled central Tamriel before the Alessian’s revolt.
The Altmer pantheon itself consists of nine of the Aedra that originally cooperated to form Nirn (also known as the mortal plane).
Their primarily worship is for those Aedra that removed themselves from the creation process in time to save their divinity. In essence, nearly all Tamrielic religions Akatosh, whom they call Auri-El is who they revere as their chief deity or at least in principle.
Akatosh however, along with the Altmer deities Stendarr (whom the Altmer view as an apologist of Man) and Mara, were part of the creation process until its end and because of that were severely weakened from their original form. During the Mythic Era, in practice, the Altmer followed the wise teaching of Trinimac (a champion deity of the elves) who was still able to physically walk the face of Tamriel. Other key divine elements in their pantheon includes Magnus (the source of magic on Nirn) and Phynaster( the patron God of the Summerset Isle) to whom the Altmer claim to have learned to live much longer lives by taking shorter strides.
Altmer Race Names:
The High Elf names are usually constructed by 5 to 8 characters without any spaces, dashes or symbols between them. As for their surnames the Altmers do not have one but in very rare occasions they can have a clan name.
High Elf (Altmer) Passive Racial Abilities:
Altmer learned to fight with weapons for as long as they remember, their experience using the so called Destruction staff makes them an unbelievable killing machine against other races.
As for their use of magic, their powers are even more impressive. When carrying amulets and other related objects and combining them with their supernatural powers to elemental ones such as water, fire and even shock capabilities, they can easily break the enemies in battle – Once again, their heritage tough them well making them a great combat race with amazing features and new skills to learn overtime.
ESO Races: The Bosmer History, Anatomy and Skills
The Bosmer, also known as Wood Elves, hail from the south-western part of Tamriel known as the province of Valenwood.
Bosmer are known for their rejection of the formalities of the civilized world, their mindsets have discarded society itself and traded it for what, according to them, is a lavish living in the wilderness.
Their life is surrounded by Mother Nature, trees and animals, and the most impressive part is that their major cities are actually located in giant walking trees that roam the forest province of Valenwood.
To connect even further with their instincts and beliefs about this kind of living they also decorate their bodies to resemble their forest surroundings and by doing so many other races view them as plain and simple barbarians.
Despite their infamy, they are known to be extremely agile and quick. Being nimbleness the feature that serves them best in the art involving thievery.
Their inherent mastery of the bow is also a well respected characteristic of the race when it comes to top level archers.
The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests that collectively makes them known as the “Wood Elves”, even so, Bosmer or Tree Sap People are synonymous terms for this group.
Tree Sap is the term that suggests the wild vitality and youthful energy of the Wood Elves, especially when contrasted with their more dour cousins, the Altmer and Dunmer races.
Bosmer is formed by two parts where “bos” means “forest” and “mer” means “people” in Aldmeri Language, so it translates to “Forest People”.
According to previous discussions about the subject, it is now known that elves of all three kinds (Bosmer, Dunmer, Altmer) live about two or three times longer than the other races (humans, Orcs, Khajiit, and Argonians). Because of that a 200 year old elf is what they call old, a 300 year old elf is very old and anyone one of them older than that has somehow prolonged their life through powerful magic.
Bosmer Region: The Land of Valenwood
Home for the elves, Valenwood is a south-western region of the Empire of Tamriel. It is known among species that in general it is an area of uninhabited forest wilderness and that its coasts are dominated predominantly by mangrove swamps and tropical rain forests.
As for its temperature Valenwood nurtures a rainforest type climate thanks to its rainfalls.
Bosmer occupy timber clan houses at sites scattered along the coast and through the interior, connected only by undeveloped trails worn-out very few times by foot…
Bosmer Anatomy and Physiology:
Of all Tamriel, the Bosmer are one of the smallest races and it is distinguished among them by their skin color that ranges from light brown to pale tan and sometimes to light green.
Bosmers are cousins of the Dark Elves (Dunmer) and the High Elves (Altmer). Their lineage is less noble than the one of the Altmers but even so they have adapted very well to Tamriel.
One of their key turning points on this lineage and what could have significantly affected their biology was their help provided to the Ayleids. Since they fled Cyrodill the Bosmer race accepted them in seclusion and eventually totally assimilated them to the Bosmer Race. The modern day Bosmer is now a different kind of specie since that decision and natural development of events that dated from back then.
Bosmer History in The Elder Scrolls Saga:
What it was once claimed as a wasteland province of the Second Empire, geographically described in several Imperial surveys, is now the Bosmer province of Valenwood. Bosmer are currently spread out trough many different towns.
For a certain period of time the Wood Elves permitted the construction of a few roads by the Second Empire but neglected their maintenance since the Bosmer do not need roads to move easily through the thickest forest. The only reason their roads are not overgrown by now it due to the fact of the High Elves of the Thalmor repaired and widened them for a quicker and easier passage of their armies to and from the coast.
The Bosmer’s Creation myth:
According to a Khajiit story, it is possible to explain how the Bosmer were created or came to be one, that story is called “The Words of Clan Mother Ahnissi”, a scripture told ‘Y’ffreheard (the most important God of Bosmeri Phantheon) heard the First Secret and betrayed Azura.
Y’ffre could not appreciate secrets, and as soon as he heard this one he told Nirni of Azura‘s trick. Nirni made the deserts hot, the sands biting and the forests wet and filled with poison. In the end, Nirni took action to thank Y’ffre. That thank you was to let him change the forest people. Y’ffre did not have Azura’s subtle wisdom, so he made the forest people elves instead of beasts and named them Bosmer.
From that moment they were no longer in the same litter as the Khajiit where.
Because of Y’ffre’s dislike for secrets, he shouted the First Secret across all the heavens as if it was his last breath. The goal was to make all of Fadomai’s children cross the Lattice.
Azura, in her wisdom, closed the ears of angry Ahnurr and noisy Lorkhaj so they alone did not hear the word of Y’ffre.
ESO Races Skills: Bosmer Passive Racial Abilities
Don’t let the smaller proportions of the Bosmer trick you. They are a race unbelievable skilled that, because of the small figure, has an advantage in the field of battle for their stealth and agile abilities. By being so connected to Mother Nature, Bosmer developed a keen knowledge about dangerous and sometimes even lethal elements used in battle such as poisons and other type of disease causing viruses, developing their own strategies to heal themselves if at any point someone uses it against them.
As if that wasn’t already very threatening their master performance was not mentioned yet – Their stealth and healing abilities is only a portion of the puzzle that is only completed by their archery expertise. Using high quality bows, fast and stealth moves, healing and stamina driven knowledge, the Bosmer race is definitely a race to be respected and a tough one to deal with in battle.